Synthesis · ≈ 1 min read
Topic — Visual SLAM
Type: ResearchTopic.
Contributing papers
- 3D Gaussian Splatting for Real-Time Radiance Field Rendering (arXiv:2308.04079)
- BARF: Bundle-Adjusting Neural Radiance Fields (arXiv:2104.06405)
- Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM (arXiv:2304.14377)
- DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras (arXiv:2108.10869)
- DeepV2D: Video to Depth with Differentiable Structure from Motion (arXiv:1812.04605)
- Direct Sparse Odometry (arXiv:1607.02565)
- GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting (arXiv:2311.11700)
- Gaussian Splatting SLAM (arXiv:2312.06741)
- Mathematical Supplement for the $\\\\texttt{gsplat}$ Library (arXiv:2312.02121)
- NICE-SLAM: Neural Implicit Scalable Encoding for SLAM (arXiv:2112.12130)
- Point-SLAM: Dense Neural Point Cloud-based SLAM (arXiv:2304.04278)
Related concepts
- Co-SLAM (Algorithm)
- DROID-SLAM (Algorithm)
- DeepV2D (Algorithm)
- NICE-SLAM (Algorithm)
- Gaussian Splatting (MethodologicalConcept)
- Volumetric Rendering (MethodologicalConcept)
- Novel View Synthesis (Task)
- Point Cloud (TechnicalTerm)
Related repos
- (none)
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