Synthesis · ≈ 1 min read
Topic — Gaussian Splatting Reconstruction
Type: ApproachFamily.
Contributing papers
- 2D Gaussian Splatting for Geometrically Accurate Radiance Fields (arXiv:2403.17888)
- 3D Gaussian Splatting for Real-Time Radiance Field Rendering (arXiv:2308.04079)
- 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering (arXiv:2310.08528)
- 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes (arXiv:2402.03307)
- AGG: Amortized Generative 3D Gaussians for Single Image to 3D (arXiv:2401.04099)
- Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM (arXiv:2304.14377)
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation (arXiv:2309.16653)
- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields (arXiv:2312.03203)
- GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting (arXiv:2402.07207)
- GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting (arXiv:2311.11700)
- Gaussian Splatting SLAM (arXiv:2312.06741)
- LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes (arXiv:2311.13384)
- MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images (arXiv:2403.14627)
- Mathematical Supplement for the $\\\\texttt{gsplat}$ Library (arXiv:2312.02121)
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields (arXiv:2111.12077)
- Point-SLAM: Dense Neural Point Cloud-based SLAM (arXiv:2304.04278)
- Revising Densification in Gaussian Splatting (arXiv:2404.06109)
- Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering (arXiv:2312.00109)
- SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering (arXiv:2311.12775)
- latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction (arXiv:2403.16292)
Related concepts
- Co-SLAM (Algorithm)
- DreamGaussian (Algorithm)
- GALA3D (Algorithm)
- LucidDreamer (Algorithm)
- MVSplat (Algorithm)
- Scaffold-GS (Algorithm)
- Multi-View Consistency (EvaluationProtocol)
- 4D Gaussian Splatting (MethodologicalConcept)
- Gaussian Splatting (MethodologicalConcept)
- Volumetric Rendering (MethodologicalConcept)
- Novel View Synthesis (Task)
- Depth Map (TechnicalTerm)
- Point Cloud (TechnicalTerm)
- Fine-tuning (TrainingParadigm)
Related repos
- (none)
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