papers

Papers

Paper hub with year and topic facets.

TitleTypeSummarySource
2D Gaussian Splatting for Geometrically Accurate Radiance FieldsPaper
3D Gaussian Splatting for Real-Time Radiance Field RenderingPaper
4D Gaussian Splatting for Real-Time Dynamic Scene RenderingPaper
4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic ScenesPaper
AGG: Amortized Generative 3D Gaussians for Single Image to 3DPaper
BARF: Bundle-Adjusting Neural Radiance FieldsPaper
Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMPaper
DeepV2D: Video to Depth with Differentiable Structure from MotionPaper
Direct Sparse OdometryPaper
DreamFusion: Text-to-3D using 2D DiffusionPaper
DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content CreationPaper
DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D CamerasPaper
Dynamic View Synthesis from Dynamic Monocular VideoPaper
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature FieldsPaper
GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian SplattingPaper
Gaussian Splatting SLAMPaper
GS-SLAM: Dense Visual SLAM with 3D Gaussian SplattingPaper
HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance FieldsPaper
Image Generators are Generalist Vision LearnersPaper
Implicit Geometric Regularization for Learning ShapesPaper
Instant Neural Graphics Primitives with a Multiresolution Hash EncodingPaper
Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction ModelPaper
K-Planes: Explicit Radiance Fields in Space, Time, and AppearancePaper
latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D ReconstructionPaper
LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content CreationPaper
LRM: Large Reconstruction Model for Single Image to 3DPaper
LucidDreamer: Domain-free Generation of 3D Gaussian Splatting ScenesPaper
Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion PriorsPaper
Magic3D: High-Resolution Text-to-3D Content CreationPaper
Mathematical Supplement for the $\\\\texttt{gsplat}$ LibraryPaper
MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded ScenesPaper
Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsPaper
Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsPaper
MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface ReconstructionPaper
MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View ImagesPaper
NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo CollectionsPaper
NeRF: Representing Scenes as Neural Radiance Fields for View SynthesisPaper
Nerfies: Deformable Neural Radiance FieldsPaper
NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPaper
NICE-SLAM: Neural Implicit Scalable Encoding for SLAMPaper
PlenOctrees for Real-time Rendering of Neural Radiance FieldsPaper
Plenoxels: Radiance Fields without Neural NetworksPaper
Point-SLAM: Dense Neural Point Cloud-based SLAMPaper
ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score DistillationPaper
Revising Densification in Gaussian SplattingPaper
Scaffold-GS: Structured 3D Gaussians for View-Adaptive RenderingPaper
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh RenderingPaper
TripoSR: Fast 3D Object Reconstruction from a Single ImagePaper
UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View ReconstructionPaper
Volume Rendering of Neural Implicit SurfacesPaper
Zero-1-to-3: Zero-shot One Image to 3D ObjectPaper