| 2D Gaussian Splatting for Geometrically Accurate Radiance Fields | Paper | | |
| 3D Gaussian Splatting for Real-Time Radiance Field Rendering | Paper | | |
| 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering | Paper | | |
| 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes | Paper | | |
| AGG: Amortized Generative 3D Gaussians for Single Image to 3D | Paper | | |
| BARF: Bundle-Adjusting Neural Radiance Fields | Paper | | |
| Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM | Paper | | |
| DeepV2D: Video to Depth with Differentiable Structure from Motion | Paper | | |
| Direct Sparse Odometry | Paper | | |
| DreamFusion: Text-to-3D using 2D Diffusion | Paper | | |
| DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation | Paper | | |
| DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras | Paper | | |
| Dynamic View Synthesis from Dynamic Monocular Video | Paper | | |
| Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields | Paper | | |
| GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting | Paper | | |
| Gaussian Splatting SLAM | Paper | | |
| GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting | Paper | | |
| HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields | Paper | | |
| Image Generators are Generalist Vision Learners | Paper | | |
| Implicit Geometric Regularization for Learning Shapes | Paper | | |
| Instant Neural Graphics Primitives with a Multiresolution Hash Encoding | Paper | | |
| Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model | Paper | | |
| K-Planes: Explicit Radiance Fields in Space, Time, and Appearance | Paper | | |
| latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction | Paper | | |
| LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation | Paper | | |
| LRM: Large Reconstruction Model for Single Image to 3D | Paper | | |
| LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes | Paper | | |
| Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors | Paper | | |
| Magic3D: High-Resolution Text-to-3D Content Creation | Paper | | |
| Mathematical Supplement for the $\\\\texttt{gsplat}$ Library | Paper | | |
| MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes | Paper | | |
| Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields | Paper | | |
| Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields | Paper | | |
| MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction | Paper | | |
| MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images | Paper | | |
| NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections | Paper | | |
| NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis | Paper | | |
| Nerfies: Deformable Neural Radiance Fields | Paper | | |
| NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction | Paper | | |
| NICE-SLAM: Neural Implicit Scalable Encoding for SLAM | Paper | | |
| PlenOctrees for Real-time Rendering of Neural Radiance Fields | Paper | | |
| Plenoxels: Radiance Fields without Neural Networks | Paper | | |
| Point-SLAM: Dense Neural Point Cloud-based SLAM | Paper | | |
| ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation | Paper | | |
| Revising Densification in Gaussian Splatting | Paper | | |
| Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering | Paper | | |
| SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering | Paper | | |
| TripoSR: Fast 3D Object Reconstruction from a Single Image | Paper | | |
| UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction | Paper | | |
| Volume Rendering of Neural Implicit Surfaces | Paper | | |
| Zero-1-to-3: Zero-shot One Image to 3D Object | Paper | | |