inference-cost-vs-fidelity.md
examples/demo-corpus/data/research/questions/inference-cost-vs-fidelity.md
Feed-forward reconstruction vs per-scene optimisation: where does each win?
The corpus contains two opposed bets on the right architecture for single- or sparse-view 3D reconstruction.
The per-scene optimisation bet is the dominant one historically. 3D Gaussian Splatting optimises a primitive cloud against the photometric loss for each scene; Instant-NGP optimises a hash grid; DreamGaussian optimises Gaussians against an SDS critic. Time per asset has dropped from hours to minutes, but the per-scene loop is still there.
The feed-forward bet is more recent. LRM (Hong et al., 2023) trains a large transformer on Objaverse to produce a triplane radiance field from a single image in ~5 seconds with no per-scene loop at all. Instant3D chains a multi-view diffusion stage in front of an LRM-style backbone. LGM ports the architecture onto the splatting representation, and TripoSR is the open production-quality release in this line.
The question — and the gap in the corpus — is: on the same prompt or input image, how does feed-forward output compare to per-scene optimisation in fidelity, geometric correctness, and downstream usability? The published comparisons are mostly self-reported and choose inputs that favour the proposing method. The qualitative impression is that feed-forward gives you a coherent-but-blurry result in seconds, while per-scene SDS-on-Gaussians gives you a sharper-but-occasionally-broken result in minutes. But "qualitative impression" isn't a benchmark.
The economics matter beyond aesthetics. Feed-forward methods amortise training cost across all future inferences; per-scene methods pay the cost once per asset. The break-even point depends on the asset volume, which is exactly the variable a serious benchmark would parameterise.
What would resolve this: a head-to-head evaluation suite that takes a fixed set of input images, runs all four feed-forward methods and at least two per-scene SDS-on-splats methods, and reports (a) reconstruction fidelity on held-out views, (b) geometric error against ground truth where available, (c) wall-clock inference time, (d) GPU-hour amortised cost per asset across a realistic asset-volume range. None of the papers in this corpus provides that decomposition. Until they do, "feed-forward is the future" and "SDS-on-splats is the future" can both be defended without evidence.