about.md
examples/demo-corpus/data/research/repos/hustvl-4dgaussians/about.md
About hustvl/4DGaussians
The official implementation of 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering (Wu et al., 2023). See the paper page for context.
This method extends 3D Gaussian Splatting to dynamic scenes by attaching a compact HexPlane-style spatio-temporal deformation field to a canonical set of Gaussians, enabling real-time rendering of moving content from monocular video. It is the open reference that the corpus's other dynamic-3DGS papers — 4D-Rotor Gaussian Splatting, Dynamic Gaussians, and the Nerfies / HyperNeRF lineage — are compared against. Mirrored under Apache-2.0 — README only.