Paper · ≈ 1 min read
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Outgoing relations
- belongs_to_approach_family → Dynamic Gaussian Splatting (ApproachFamily)
- belongs_to_approach_family → Gaussian Splatting Reconstruction (ApproachFamily)
- implemented_in → About hustvl/4DGaussians (Repository)
- part_of → 3D/4D Vision and Reconstruction (ResearchField)
- uses → 4D Gaussian Splatting (MethodologicalConcept)
- uses → Gaussian Splatting (MethodologicalConcept)
Incoming relations
- mentioned_in → About hustvl/4DGaussians (Repository)
Connected node types
- ApproachFamily: 2
- MethodologicalConcept: 2
- Repository: 2
- ResearchField: 1
Mentions in the corpus
- part_of Evidence: --- type: Paper arxiv: "2310.08528" arxiv_url: https://arxiv.org/abs/23…
- mentioned_in Claim: --- type: Paper arxiv: "2310.08528" arxiv_url: https://arxiv.org/abs/2310.08528 title: "4D Gaus…
- part_of Evidence: To achieve real-time dynamic scene rendering while also enjoying high t…
- part_of Evidence: Our 4D-GS method achieves real-time rendering under high resolutions, 8…
- part_of Evidence: On dynamic scene benchmarks the method achieves competitive or better r…
- mentioned_in About hustvl/4DGaussians
- summarizes Project Pulse
- synthesizes Topic — Gaussian Splatting Reconstruction
- summarizes Topic — Gaussian Splatting Reconstruction
- synthesizes Comparison — Dynamic Gaussian Splatting vs Gaussian Splatting Reconstruction
- summarizes Comparison — Dynamic Gaussian Splatting vs Gaussian Splatting Reconstruction
- summarizes Field Overview — 3D/4D Vision and Reconstruction
Cross-references in raw data
Source provenance
examples/demo-corpus/data/research/papers/arxiv-2310-08528/abstract.md