4D Gaussian Splatting for Real-Time Dynamic Scene Rendering =========================================================== # 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering ## Outgoing relations - **belongs_to_approach_family** → Dynamic Gaussian Splatting _(ApproachFamily)_ - **belongs_to_approach_family** → Gaussian Splatting Reconstruction _(ApproachFamily)_ - **implemented_in** → About hustvl/4DGaussians _(Repository)_ - **part_of** → 3D/4D Vision and Reconstruction _(ResearchField)_ - **uses** → 4D Gaussian Splatting _(MethodologicalConcept)_ - **uses** → Gaussian Splatting _(MethodologicalConcept)_ ## Incoming relations - **mentioned_in** → About hustvl/4DGaussians _(Repository)_ ## Connected node types - ApproachFamily: 2 - MethodologicalConcept: 2 - Repository: 2 - ResearchField: 1