{
  "title": "4D Gaussian Splatting for Real-Time Dynamic Scene Rendering",
  "kind": "papers",
  "body_text": "# 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering\n\n## Outgoing relations\n\n- **belongs_to_approach_family** → Dynamic Gaussian Splatting _(ApproachFamily)_\n- **belongs_to_approach_family** → Gaussian Splatting Reconstruction _(ApproachFamily)_\n- **implemented_in** → About hustvl/4DGaussians _(Repository)_\n- **part_of** → 3D/4D Vision and Reconstruction _(ResearchField)_\n- **uses** → 4D Gaussian Splatting _(MethodologicalConcept)_\n- **uses** → Gaussian Splatting _(MethodologicalConcept)_\n\n## Incoming relations\n\n- **mentioned_in** → About hustvl/4DGaussians _(Repository)_\n\n## Connected node types\n\n- ApproachFamily: 2\n- MethodologicalConcept: 2\n- Repository: 2\n- ResearchField: 1",
  "source_path": "/home/runner/work/Tesserae/Tesserae/examples/demo-corpus/data/research/papers/arxiv-2310-08528/abstract.md",
  "links": [],
  "body": "# 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering\n\n## Outgoing relations\n\n- **belongs_to_approach_family** → Dynamic Gaussian Splatting _(ApproachFamily)_\n- **belongs_to_approach_family** → Gaussian Splatting Reconstruction _(ApproachFamily)_\n- **implemented_in** → About hustvl/4DGaussians _(Repository)_\n- **part_of** → 3D/4D Vision and Reconstruction _(ResearchField)_\n- **uses** → 4D Gaussian Splatting _(MethodologicalConcept)_\n- **uses** → Gaussian Splatting _(MethodologicalConcept)_\n\n## Incoming relations\n\n- **mentioned_in** → About hustvl/4DGaussians _(Repository)_\n\n## Connected node types\n\n- ApproachFamily: 2\n- MethodologicalConcept: 2\n- Repository: 2\n- ResearchField: 1",
  "frontmatter": {
    "aliases": [
      "arXiv:2310.08528"
    ],
    "kind": "papers",
    "node_id": "Paper:arxiv-2310-08528:f4b06b2bcf0d",
    "node_type": "Paper",
    "source_path": "/home/runner/work/Tesserae/Tesserae/examples/demo-corpus/data/research/papers/arxiv-2310-08528/abstract.md",
    "title": "4D Gaussian Splatting for Real-Time Dynamic Scene Rendering"
  }
}
