Paper · ≈ 1 min read
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Outgoing relations
- addresses → Visual SLAM (ResearchTopic)
- belongs_to_approach_family → Gaussian Splatting Reconstruction (ApproachFamily)
- implemented_in → About graphdeco-inria/gaussian-splatting (Repository)
- part_of → 3D/4D Vision and Reconstruction (ResearchField)
- uses → Gaussian Splatting (MethodologicalConcept)
- uses → Volumetric Rendering (MethodologicalConcept)
Incoming relations
- mentioned_in → About graphdeco-inria/gaussian-splatting (Repository)
Connected node types
- MethodologicalConcept: 2
- Repository: 2
- ApproachFamily: 1
- ResearchField: 1
- ResearchTopic: 1
Mentions in the corpus
- part_of Evidence: --- type: Paper arxiv: "2308.04079" arxiv_url: https://arxiv.org/abs/23…
- mentioned_in Claim: --- type: Paper arxiv: "2308.04079" arxiv_url: https://arxiv.org/abs/2308.04079 title: "3D Gaus…
- part_of Evidence: First, starting from sparse points produced during camera calibration,…
- mentioned_in Claim: First, starting from sparse points produced during camera calibration, we represent the scene w…
- part_of Evidence: We introduce three key elements that allow us to achieve state-of-the-a…
- part_of Evidence: We demonstrate state-of-the-art visual quality and real-time rendering…
- part_of Evidence: For unbounded and complete scenes (rather than isolated objects) and 10…
- part_of Evidence: The paper triggered a wave of follow-on work: SuGaR aligns Gaussians to…
- mentioned_in Claim: The paper triggered a wave of follow-on work: SuGaR aligns Gaussians to surfaces for mesh extra…
- part_of Evidence: Compared to NeRF-style methods that ray-march through an implicit volum…
- part_of Evidence: The pipeline reaches state-of-the-art quality on standard benchmarks wh…
- mentioned_in About graphdeco-inria/gaussian-splatting
- summarizes Project Pulse
- synthesizes Topic — Gaussian Splatting Reconstruction
- summarizes Topic — Gaussian Splatting Reconstruction
- synthesizes Topic — Visual SLAM
- summarizes Topic — Visual SLAM
- synthesizes Comparison — Dynamic Gaussian Splatting vs Gaussian Splatting Reconstruction
- summarizes Comparison — Dynamic Gaussian Splatting vs Gaussian Splatting Reconstruction
- summarizes Field Overview — 3D/4D Vision and Reconstruction
Cross-references in raw data
examples/demo-corpus/INVENTORY.mdexamples/demo-corpus/LICENSES.mdexamples/demo-corpus/data/research/papers/arxiv-2308-04079/paper.mdexamples/demo-corpus/data/research/repos/graphdeco-inria-gaussian-splatting/about.mdexamples/demo-corpus/data/research/repos/graphdeco-inria-gaussian-splatting/readme.md
Source provenance
examples/demo-corpus/data/research/papers/arxiv-2308-04079/abstract.md