{
  "title": "3D Gaussian Splatting for Real-Time Radiance Field Rendering",
  "kind": "papers",
  "body_text": "# 3D Gaussian Splatting for Real-Time Radiance Field Rendering\n\n## Outgoing relations\n\n- **addresses** → Visual SLAM _(ResearchTopic)_\n- **belongs_to_approach_family** → Gaussian Splatting Reconstruction _(ApproachFamily)_\n- **implemented_in** → About graphdeco-inria/gaussian-splatting _(Repository)_\n- **part_of** → 3D/4D Vision and Reconstruction _(ResearchField)_\n- **uses** → Gaussian Splatting _(MethodologicalConcept)_\n- **uses** → Volumetric Rendering _(MethodologicalConcept)_\n\n## Incoming relations\n\n- **mentioned_in** → About graphdeco-inria/gaussian-splatting _(Repository)_\n\n## Connected node types\n\n- MethodologicalConcept: 2\n- Repository: 2\n- ApproachFamily: 1\n- ResearchField: 1\n- ResearchTopic: 1",
  "source_path": "/home/runner/work/Tesserae/Tesserae/examples/demo-corpus/data/research/papers/arxiv-2308-04079/abstract.md",
  "links": [],
  "body": "# 3D Gaussian Splatting for Real-Time Radiance Field Rendering\n\n## Outgoing relations\n\n- **addresses** → Visual SLAM _(ResearchTopic)_\n- **belongs_to_approach_family** → Gaussian Splatting Reconstruction _(ApproachFamily)_\n- **implemented_in** → About graphdeco-inria/gaussian-splatting _(Repository)_\n- **part_of** → 3D/4D Vision and Reconstruction _(ResearchField)_\n- **uses** → Gaussian Splatting _(MethodologicalConcept)_\n- **uses** → Volumetric Rendering _(MethodologicalConcept)_\n\n## Incoming relations\n\n- **mentioned_in** → About graphdeco-inria/gaussian-splatting _(Repository)_\n\n## Connected node types\n\n- MethodologicalConcept: 2\n- Repository: 2\n- ApproachFamily: 1\n- ResearchField: 1\n- ResearchTopic: 1",
  "frontmatter": {
    "aliases": [
      "arXiv:2308.04079"
    ],
    "kind": "papers",
    "node_id": "Paper:arxiv-2308-04079:3132b6a15963",
    "node_type": "Paper",
    "source_path": "/home/runner/work/Tesserae/Tesserae/examples/demo-corpus/data/research/papers/arxiv-2308-04079/abstract.md",
    "title": "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
  }
}
