Concept · ≈ 1 min read
Volumetric Rendering
Incoming relations
- uses → 2D Gaussian Splatting for Geometrically Accurate Radiance Fields (Paper)
- uses → 3D Gaussian Splatting for Real-Time Radiance Field Rendering (Paper)
- uses → LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation (Paper)
- uses → MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes (Paper)
- uses → Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors (Paper)
- uses → NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis (Paper)
- uses → Nerfies: Deformable Neural Radiance Fields (Paper)
- uses → Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering (Paper)
- uses → TripoSR: Fast 3D Object Reconstruction from a Single Image (Paper)
Connected node types
- Paper: 9
Mentions in the corpus
- uses NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
- uses Claim: We present a method that achieves state-of-the-art results for synthesizing novel views of comp…
- uses Claim: introduce Neural Radiance Fields (NeRF), a scene representation that encodes a continuous volum…
- uses Nerfies: Deformable Neural Radiance Fields
- uses Claim: Our approach augments neural radiance fields (NeRF) by optimizing an additional continuous volu…
- uses Claim: The key extension is a continuous volumetric deformation field that maps each observed 5D coord…
- uses MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes
- uses Claim: MERF reduces the memory consumption of prior sparse volumetric radiance fields using a combinat…
- uses Claim: A coarse sparse 3D feature grid stores volumetric content near surfaces, with empty space prune…
- uses Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors
- uses Claim: The second stage swaps the volumetric NeRF for a memory-efficient differentiable mesh represent…
- uses 3D Gaussian Splatting for Real-Time Radiance Field Rendering
- uses Claim: First, starting from sparse points produced during camera calibration, we represent the scene w…
- uses Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
- uses Claim: The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and…
- uses LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation
- uses Claim: Two design choices make this practical at high resolution: the multi-view Gaussian features are…
- uses TripoSR: Fast 3D Object Reconstruction from a Single Image
- uses Claim: The architecture preserves LRM's LargeReconstructionModel template — an image encoder followed…
- uses 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
- uses Claim: Each 3D Gaussian is a volumetric primitive: its silhouette changes shape from one camera angle…
- synthesizes Topic — Gaussian Splatting Reconstruction
- synthesizes Topic — Visual SLAM
- synthesizes Field Overview — 3D/4D Vision and Reconstruction
- synthesizes Field Overview — Research Literature
Cross-references in raw data
Source provenance
examples/demo-corpus/data/research/papers/arxiv-2003-08934/abstract.md