Volumetric Rendering ==================== # Volumetric Rendering ## Incoming relations - **uses** → 2D Gaussian Splatting for Geometrically Accurate Radiance Fields _(Paper)_ - **uses** → 3D Gaussian Splatting for Real-Time Radiance Field Rendering _(Paper)_ - **uses** → LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation _(Paper)_ - **uses** → MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes _(Paper)_ - **uses** → Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors _(Paper)_ - **uses** → NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis _(Paper)_ - **uses** → Nerfies: Deformable Neural Radiance Fields _(Paper)_ - **uses** → Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering _(Paper)_ - **uses** → TripoSR: Fast 3D Object Reconstruction from a Single Image _(Paper)_ ## Connected node types - Paper: 9