Topic — Visual SLAM =================== # Topic — Visual SLAM Type: ResearchTopic. ## Contributing papers - [3D Gaussian Splatting for Real-Time Radiance Field Rendering (arXiv:2308.04079)](../papers/3d-gaussian-splatting-for-real-time-radiance-field-rendering.md) - [BARF: Bundle-Adjusting Neural Radiance Fields (arXiv:2104.06405)](../papers/barf-bundle-adjusting-neural-radiance-fields.md) - [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM (arXiv:2304.14377)](../papers/co-slam-joint-coordinate-and-sparse-parametric-encodings-for-neural-real-time-slam.md) - [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras (arXiv:2108.10869)](../papers/droid-slam-deep-visual-slam-for-monocular-stereo-and-rgb-d-cameras.md) - [DeepV2D: Video to Depth with Differentiable Structure from Motion (arXiv:1812.04605)](../papers/deepv2d-video-to-depth-with-differentiable-structure-from-motion.md) - [Direct Sparse Odometry (arXiv:1607.02565)](../papers/direct-sparse-odometry.md) - [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting (arXiv:2311.11700)](../papers/gs-slam-dense-visual-slam-with-3d-gaussian-splatting.md) - [Gaussian Splatting SLAM (arXiv:2312.06741)](../papers/gaussian-splatting-slam.md) - [Mathematical Supplement for the $\\\\texttt{gsplat}$ Library (arXiv:2312.02121)](../papers/mathematical-supplement-for-the-texttt-gsplat-library.md) - [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM (arXiv:2112.12130)](../papers/nice-slam-neural-implicit-scalable-encoding-for-slam.md) - [Point-SLAM: Dense Neural Point Cloud-based SLAM (arXiv:2304.04278)](../papers/point-slam-dense-neural-point-cloud-based-slam.md) ## Related concepts - Co-SLAM (Algorithm) - DROID-SLAM (Algorithm) - DeepV2D (Algorithm) - NICE-SLAM (Algorithm) - Gaussian Splatting (MethodologicalConcept) - Volumetric Rendering (MethodologicalConcept) - Novel View Synthesis (Task) - Point Cloud (TechnicalTerm) ## Related repos - (none)