{
  "title": "GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting",
  "kind": "papers",
  "body_text": "# GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting\n\n## Outgoing relations\n\n- **belongs_to_approach_family** → Gaussian Splatting Reconstruction _(ApproachFamily)_\n- **introduces** → GALA3D _(Algorithm)_\n- **part_of** → 3D/4D Vision and Reconstruction _(ResearchField)_\n- **uses** → Gaussian Splatting _(MethodologicalConcept)_\n- **uses** → Point Cloud _(TechnicalTerm)_\n- **uses_metric** → LPIPS _(Metric)_\n- **uses_metric** → PSNR _(Metric)_\n- **uses_metric** → SSIM _(Metric)_\n\n## Connected node types\n\n- Metric: 3\n- Algorithm: 1\n- ApproachFamily: 1\n- MethodologicalConcept: 1\n- ResearchField: 1\n- TechnicalTerm: 1",
  "source_path": "/home/runner/work/Tesserae/Tesserae/examples/demo-corpus/data/research/papers/arxiv-2402-07207/abstract.md",
  "links": [],
  "body": "# GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting\n\n## Outgoing relations\n\n- **belongs_to_approach_family** → Gaussian Splatting Reconstruction _(ApproachFamily)_\n- **introduces** → GALA3D _(Algorithm)_\n- **part_of** → 3D/4D Vision and Reconstruction _(ResearchField)_\n- **uses** → Gaussian Splatting _(MethodologicalConcept)_\n- **uses** → Point Cloud _(TechnicalTerm)_\n- **uses_metric** → LPIPS _(Metric)_\n- **uses_metric** → PSNR _(Metric)_\n- **uses_metric** → SSIM _(Metric)_\n\n## Connected node types\n\n- Metric: 3\n- Algorithm: 1\n- ApproachFamily: 1\n- MethodologicalConcept: 1\n- ResearchField: 1\n- TechnicalTerm: 1",
  "frontmatter": {
    "aliases": [
      "arXiv:2402.07207"
    ],
    "kind": "papers",
    "node_id": "Paper:arxiv-2402-07207:6f05447b89cf",
    "node_type": "Paper",
    "source_path": "/home/runner/work/Tesserae/Tesserae/examples/demo-corpus/data/research/papers/arxiv-2402-07207/abstract.md",
    "title": "GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting"
  }
}
