Gaussian Splatting ================== # Gaussian Splatting ## Incoming relations - **uses** → 2D Gaussian Splatting for Geometrically Accurate Radiance Fields _(Paper)_ - **uses** → 3D Gaussian Splatting for Real-Time Radiance Field Rendering _(Paper)_ - **uses** → 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering _(Paper)_ - **uses** → 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes _(Paper)_ - **uses** → AGG: Amortized Generative 3D Gaussians for Single Image to 3D _(Paper)_ - **uses** → Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM _(Paper)_ - **uses** → DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation _(Paper)_ - **uses** → Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields _(Paper)_ - **uses** → GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting _(Paper)_ - **uses** → GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting _(Paper)_ - **uses** → Gaussian Splatting Reconstruction _(ApproachFamily)_ - **uses** → Gaussian Splatting SLAM _(Paper)_ - **uses** → LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes _(Paper)_ - **uses** → MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images _(Paper)_ - **uses** → Mathematical Supplement for the $\\texttt{gsplat}$ Library _(Paper)_ - **uses** → Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields _(Paper)_ - **uses** → Point-SLAM: Dense Neural Point Cloud-based SLAM _(Paper)_ - **uses** → Revising Densification in Gaussian Splatting _(Paper)_ - **uses** → Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering _(Paper)_ - **uses** → SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering _(Paper)_ - **uses** → latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction _(Paper)_ ## Connected node types - Paper: 20 - ApproachFamily: 1