{
  "title": "4D Gaussian Splatting",
  "kind": "concepts",
  "body_text": "# 4D Gaussian Splatting\n\n## Incoming relations\n\n- **uses** → 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering _(Paper)_\n- **uses** → 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes _(Paper)_\n- **uses** → Dynamic Gaussian Splatting _(ApproachFamily)_\n\n## Connected node types\n\n- Paper: 2\n- ApproachFamily: 1",
  "source_path": "/home/runner/work/Tesserae/Tesserae/examples/demo-corpus/data/research/papers/arxiv-2310-08528/abstract.md",
  "links": [],
  "body": "# 4D Gaussian Splatting\n\n## Incoming relations\n\n- **uses** → 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering _(Paper)_\n- **uses** → 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes _(Paper)_\n- **uses** → Dynamic Gaussian Splatting _(ApproachFamily)_\n\n## Connected node types\n\n- Paper: 2\n- ApproachFamily: 1",
  "frontmatter": {
    "aliases": [
      "4D Gaussian splatting",
      "4DGS"
    ],
    "kind": "concepts",
    "node_id": "MethodologicalConcept:4d-gaussian-splatting:ebf4cb197985",
    "node_type": "MethodologicalConcept",
    "source_path": "/home/runner/work/Tesserae/Tesserae/examples/demo-corpus/data/research/papers/arxiv-2310-08528/abstract.md",
    "title": "4D Gaussian Splatting"
  }
}
